The sports industry continues to be a hotbed of patent innovation. Activity is driven by digital advancements, high-level of social media interactions, broad appeal for immersive sports experience, and fan engagement, as well as the growing importance of technologies such as virtual and augmented reality, blockchain, artificial intelligence, IoT, robotics, cloud, data analytics, wearable tech and many more. In the last three years alone, there have been over 6,000 patents filed and granted in the sports industry, according to GlobalData’s report on Innovation in sports: exercise gamification.  Buy the report here.

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Data Insights Innovation in sports: Exercise gamification

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According to GlobalData’s Technology Foresights, which uses over 46,000 patents to analyze innovation intensity for the sport industry, there are 15+ innovation areas that will shape the future of the industry.

Exercise gamification is a key innovation area in sports 

Exercise gamification allows users to play games during exercise through game-oriented fitness applications. Fitness products are gamified to enhance the fitness experience and help the user in reaching their desired goal. 

GlobalData’s analysis also uncovers the companies at the forefront of each innovation area and assesses the potential reach and impact of their patenting activity across different applications and geographies. According to GlobalData, there are 330+ companies, spanning technology vendors, established sports companies, and up-and-coming start-ups engaged in the development and application of exercise gamification. 

Key players in exercise gamification – a disruptive innovation in the sports industry  

‘Application diversity’ measures the number of applications identified for each patent. It broadly splits companies into either ‘niche’ or ‘diversified’ innovators.

‘Geographic reach’ refers to the number of countries each patent is registered in. It reflects the breadth of geographic application intended, ranging from ‘global’ to ‘local’.

Patent volumes related to exercise gamification

Company Total patents (2021 - 2023) Premium intelligence on the world's largest companies
Fox Factory 24 Unlock Company Profile
iFIT Health & Fitness 21 Unlock Company Profile
NIKE 584 Unlock Company Profile
Garmin 9 Unlock Company Profile
Microsoft 10 Unlock Company Profile
Toyota Motor 24 Unlock Company Profile
Amer Sports 38 Unlock Company Profile
Alphabet 22 Unlock Company Profile
Bandai Namco 9 Unlock Company Profile
Astellas Pharma 19 Unlock Company Profile
ASICS 13 Unlock Company Profile
Apple 103 Unlock Company Profile
The Orthopedic Clinic Association 9 Unlock Company Profile
Koninklijke Philips 24 Unlock Company Profile
NuStep 12 Unlock Company Profile
The Hygenic 9 Unlock Company Profile
Polar Electro 9 Unlock Company Profile
ROHM 9 Unlock Company Profile
AlterG 11 Unlock Company Profile
Sony Group 22 Unlock Company Profile
Technogym 35 Unlock Company Profile
LG 58 Unlock Company Profile
Nautilus 13 Unlock Company Profile
adidas 81 Unlock Company Profile
Lululemon Athletica 79 Unlock Company Profile
Nintendo 12 Unlock Company Profile
Intel 10 Unlock Company Profile
Seiko Epson 11 Unlock Company Profile
The Cleveland Clinic Foundation 10 Unlock Company Profile
SHOOT A WAY 18 Unlock Company Profile
MAD DOGG ATHLETICS 12 Unlock Company Profile
Whoop 10 Unlock Company Profile
MAD Apparel 13 Unlock Company Profile
Peloton Interactive 109 Unlock Company Profile
Neofect 15 Unlock Company Profile
Project X 12 Unlock Company Profile
Renovia 18 Unlock Company Profile
Funky Moves 10 Unlock Company Profile
Samsung Group 69 Unlock Company Profile
ICON Eyecare - Management Team 18 Unlock Company Profile
IncludeFitness 9 Unlock Company Profile
TOCA Football 23 Unlock Company Profile
Tonal Systems 19 Unlock Company Profile
IncludeHealth 10 Unlock Company Profile
F45 Training 12 Unlock Company Profile
Interactive Strength 16 Unlock Company Profile
Lagree Technologies 12 Unlock Company Profile
InfoMotion Sports Technologies 15 Unlock Company Profile
Integrated Health Partners 9 Unlock Company Profile
Pentland Group 24 Unlock Company Profile

Source: GlobalData Patent Analytics

NIKE is the leading patent filer in exercise gamification in sports. Some other key patent filers include Apple, Peloton Interactive, Lululemon Athletica and Samsung Group. Exercise gamification is one of the accelerating innovation spheres of cloud-based technology, where adoption is steadily increasing. 

In terms of application diversity, Whoop leads the pack. Lululemon Athletica and Pentland Group stand in second and third positions, respectively. By means of geographic reach, Lululemon Athletica holds the top position, followed by Fox Factory and NIKE.

The concept of fitness gamification is widely gaining acceptance as gamifying exercises positively influence more engagement. Fitness connected with rewards improves user motivation, bolsters mental health and virtual-based exercises can even benefit people with a variety of health conditions. Exercise gamifications include various app-based workouts, fitness equipment, exergaming consoles, and even corelated (non-digital) methods. 

To further understand the key themes and technologies disrupting the sports industry, access GlobalData’s latest thematic research report on Sports.

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GlobalData, the leading provider of industry intelligence, provided the underlying data, research, and analysis used to produce this article.

GlobalData’s Patent Analytics tracks patent filings and grants from official offices around the world. Textual analysis and official patent classifications are used to group patents into key thematic areas and link them to specific companies across the world’s largest industries.